using UnityEngine;
using System.Collections;

public class AreaVision : MonoBehaviour
{
    public MeshCollider meshCollider;

    // Use this for initialization
    void Start()
    {
        meshCollider = gameObject.GetComponent<MeshCollider>();
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    void OnCollisionEnter(Collision col)
    {
            //Debug.Log("OnCollisionEnter");
    }

    void OnTriggernEnter(Collider other)
    {
            //Debug.Log("OnTriggerEnter");
    }
}